Modifications for dhewm3
Unfortunately dhewm3 can’t support all old Doom3 modifications, as it’s incompatible with old Game DLLs. This means that old Mods are only supported if they either have been ported to dhewm3 or don’t require their own Game DLL (but are using the one from the main game).
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code under the GPLv3 license (that id Software chose when open sourcing Doom3). The dhewm3 SDK project page has more information.
General information about idTech4 (Doom3, Quake4, Prey, ET:QW, …) modding can be found at the idTech4 ModWiki.
NOTE that all mods (except for Fitz Packerton, which is a standalone game) require the full version of Doom3 (some also need the Resurrection of Evil addon, see the mod descriptions below for details).
List of supported Mods
Blood Mod
Blood Mod adds HD blood, monster giblets and some blood-related Phrozo effects to the game, combining the gore effects of several other mods.
A big THANK YOU to ALord7 for releasing the mod’s source under GPL!
- You can get the game data at ModDB
- Just extract that zip to your Doom3/dhewm3 installation
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and bloodmod.dll/bloodmod.so/bloodmod.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game bloodmod
Classic Doom 3
Classic Doom 3 is a remake of the first episode of the original Doom in Doom3.
A big THANK YOU to “SnoopJeDi” (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!
- You can get the game data at ModDB
- Just extract that zip to your Doom3/dhewm3 installation.
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game cdoom
Denton’s Enhanced Doom3
This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.
A big THANK YOU to “Clone JC Denton” for releasing his mod under GPL!
- You can get the game data at ModDB
- Open that zip and extract the contained
Extract this to your doom3 folder.zip
to your Doom3/dhewm3 installation. - Especially if you’re not on Windows, make sure to rename the contained
Dentonmod/
directory todentonmod/
, as Doom3 doesn’t like uppercase characters in paths (while it works on Windows, it doesn’t on Linux, FreeBSD and possibly OSX!)
- Open that zip and extract the contained
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game dentonmod
Fitz Packerton
Actually a small standalone game based on Doom3 GPL, so you don’t even need the Doom3 game data to run this!
Fitz Packerton is “A theatrical game about a man and the things he carries. Pack what you must. Pray you won’t need it.”
- You can get the game data at https://teddydief.itch.io/fitz
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and fitz.dll/fitz.so/fitz.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game fitz
Hard Corps
The DOOM 3: Hard Corps is an enhanced/remastered version of the classic HardQore2 mod for Doom3.
It brings classic, fast paced, thumb blistering side scrolling action to Hell.
If you’re a fan of classic action games such as Contra & Metal Slug; then Hard Corps is what you have been waiting for.
Thanks a lot to Revility and Ivan_the_B (and the rest of the HardQore2 / Hard Corps team) for developing this Mod for dhewm3! :-)
- You can get the game data at: https://www.moddb.com/mods/hardcorps/downloads
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and hardcorps.dll/hardcorps.so/hardcorps.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game hardcorps
LibreCoop
LibreCoop is an open source coop mod for dhewm 3 supporting both the base game and the Resurrection of Evil Addon.
Thanks a lot to Stradex for developing this awesome mod that finally allows cooperative multiplayer in dhewm3!
- You can download the needed game data at ModDB
- You can find the source at the LibreCoop Github repo
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- there’s actually official downloads for Win32 and Linux on amd64, but dhewm3 provides DLLs/.so’s anyway in case the official ones don’t work on your system
- Once the game data and librecoop.dll/.so/.dylib and librecoopd3xp.dll/.so/dylib are in place, you can start the mod with:
./dhewm3 +set fs_game librecoop
for the main game or./dhewm3 +set fs_game_base d3xp +set fs_game librecoopd3xp
for Resurrection of Evil
Perfected Doom 3
Perfected Doom 3 attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. Based on Sikkmod
Thanks a lot to VGames for releasing the source under GPL!
- You can get the game data at ModDB
- Especially if you’re not on Windows, make sure to rename the contained
Perfected/
directory toperfected/
, andPerfected_ROE/
toperfected_roe/
, because Doom3 doesn’t like uppercase characters in paths (while it works on Windows, it doesn’t on Linux, FreeBSD and possibly OSX!)
- Especially if you’re not on Windows, make sure to rename the contained
- You can find the source code at Github
- .dlls that work with the official dhewm3 Windows executable and .so files for Linux (on amd64 aka x86_64) are part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
- Once the game data and perfected.dll/perfected.so/perfected.dylib (or perfected_roe.dll/.so/.dylib for Sikkmod RoE) are in place, you can start the mod with:
./dhewm3 +set fs_game perfected
or, for the Resurrection of Evil Addon (with Perfected ROE):
./dhewm3 +set fs_game_base d3xp +set fs_game perfected_roe
Scarlet Rivensin: The Ruiner
Scarlet Rivensin: The Ruiner (formerly known as just “Ruiner”) is a dark, nightmarish, third person action modification for Doom3 & dhewm 3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.
Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!
- You can get the game data at ModDB
- Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.
- You can find the source code at Github
- A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself
- for other platforms you’ll have to compile it yourself
- Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game rivensin
Sikkmod and Sikkmod RoE
Sikkmod is a general enhancement mod for Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software.
Thanks a lot to Sikkpin for allowing to use the source under GPL!
You can get the game data at https://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12 and https://www.moddb.com/mods/sikkmod/downloads/sikkmod-v11-roe
- No, there is no Sikkmod v1.2 for Resurrection of Evil (RoE)
You can find the source code at Github
.dlls that work with the official dhewm3 Windows executable and .so files for Linux (on amd64 aka x86_64) are part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
Once the game data and sikkmod.dll/sikkmod.so/sikkmod.dylib (or sikkmodd3xp.dll etc for Sikkmod RoE), you can start the mod with:
./dhewm3 +set fs_game sikkmod
or, for the Resurrection of Evil Addon (with Sikkmod RoE):
./dhewm3 +set fs_game_base d3xp +set fs_game sikkmodd3xp
Note that dhewm3’s gamma in shader feature doesn’t work well with Sikkmod, so you may want to disable it (
r_gammaInShader 0
)
The Lost Mission
An entire new episode for Doom3!
Thanks a lot to Arl90 for releasing the source under GPL!
You can get the gamedata at ModDB
You can find the source code at Github
A .dll that works with the official dhewm3 Windows executable and a .so for Linux (on amd64 aka x86_64) is part of
dhewm3-mods_*_win32.zip
resp.dhewm3-mods_*_Linux_amd64.tar.gz
on the Download Page- for other platforms you’ll have to compile it yourself
Note that THIS MOD NEEDS the official “Resurrection of Evil” Addon (d3xp/) installed!
Once the game data and d3le.dll/d3le.so/d3le.dylib are in place, you can start the mod with:
./dhewm3 +set fs_game_base d3xp +set fs_game d3le